Year 3 – LOGO Programming Colours

Year 3 have been using LOGO to program the turtle to move and create shapes and pattern using different commands.

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Year 6 – Designing APPs in Javascript

Year 6 have been designing their own APPS using the text based language, Javascript. They had to understand how important it is to get the syntax correct as the program won’t work.

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Y1R – Creating Pictures – Pointillism

Year 1 have been exploring pointillism this week.

  • We can change the brush size by pushing the slider left and right.
  • We can select different colours on the palette.
  • We can use different shades of the same colour
  • We have learnt how to dilute the paint with magic water!

We produced our own pictures of spring using the pointillism tool.  We painted, flowers, grass, blossom trees and even spring chicks.

By stwcomputing

Y1R – Creating Pictures – Mosaics

Year 1 have been exploring paint programs. We have been looking at how we can select different options by clicking with the mouse to get different effects.  For example,

  • We can change the brush size by pushing the slider left and right.
  • We can select different colours on the palette.
  • We can use different shades of the same colour

First of all, we looked at mosaic designs and how there is space between the shapes. We produced our own pictures of sunshines and flowers using the mosaic tool. We also found out that on a computer we can undo our mistakes by pressing the button and guess what, paint never runs out on a computer!

Here’s some of our work:

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Y3_4 What is the World Wide Web Fact Sheets

Year 3/4 have been looking at the difference between the Internet and the World Wide Web. We know that the World Wide Web isn’t the Internet!  We created a Fact Sheet about WWW and how, when and by who it was invented. We also looked at how the web has changed from web 1.0 to web 2.0 and is still changing today.

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Y5 Physical Systems and Flowol

Year 5 have been programming in Flowol. They have used flowcharts to program devices like a Crossing, Bridge Lights, Light House, Robot and Pelican Crossing. They needed to use a repetition of a continual loop to keep the algorithm repeating. They then tested their programming on the devices.

By stwcomputing

Y6 Physical Systems and Code Bugs

Year 6 have been programming physical systems. They have explored programming an emulator of CodeBug and then the real external device itself.

Below are images of the CodeBug Emulator and CodeBug External Device

CodeBug provides a fun and engaging way to build interactive devices. It is the perfect starting point to the world of electronics and computing.

They first programmed a scrolling name badge, followed by a sequence of animated pictures and then used Code Bug to investigate which objects conducted heat. Here are some screen shots of their programming.

 

 

By stwcomputing

Y5 Blockly Games

After programming the Crumble Boards, Year 5 have then been programming using Blockly. Blockly Games have some great problem solving activities to complete.

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Y1 Playing the Bee-Bot Safety Snakes Game

Safety Snakes provides an excellent way for young pupils to learn about good and unwise online behaviours. As they make their way around the game board, they will land on squares providing details of different types of online scenarios. Good scenarios are placed at the bottom of ladders, so pupils are rewarded with a lift onto a higher square when they land there.

Year 1 had to plan out their direction algorithms they were going to need first before testing it on the Bee Bot. Some ‘debugging’ was required.

By stwcomputing