Year 2_3 have been looking at how we can communicate when online and how we need to communicate safely. The class created and logged onto their Edmodo accounts to explore the following objectives:
- To create an avatar to stay safe when online
- To use a nickname and not their full name when online
- To keep their personal information safe when online
- To write kind posts and comments when online
- To join different groups to communicate with when online
The children then explored old and new methods of communication. We then looked at how we can use email to communicate online and how to stay safe when using email.
Sherston Crystal – Emailing
This half term, Year 2 have been learning to draw and write algorithms for different purposes. They have drawn crazy characters and decomposed the image into an algorithm for their friends to follow. The activity can be found at https://barefootcas.org.uk/.
They the children have been creating and testing algorithms for Flobot a robot to solve different problems. Like in the example below. The children need to be precise in their instructions for Flobot to complete the different activities.
In one of our online safety lessons, we have been looking at websites and R of our SMART rules. R is for Reliable. We discovered that information we find on the internet might not always be reliable or true. These are some web sites we had to evaluate to decide whether they were true or what we call a ‘hoax’ website.
Moon and Cheese
Then the children completed activities on whether a website is true or not on the website below:
Year 4 have been looking at online content, in particular about blogs. We found out that Blog comes fromr WeB LOG and people use blogs to communicate their ideas and experiences. It is an online diary of events. We then created our own blogs to begin blogging to the world!
Our own blogs will be found here:
Year 6 have been programming physical systems. They have explored programming an emulator of CodeBug and then the real external device itself.
Below are images of the CodeBug Emulator and CodeBug External Device
CodeBug provides a fun and engaging way to build interactive devices. It is the perfect starting point to the world of electronics and computing.
They first programmed a scrolling name badge, followed by a sequence of animated pictures and then used Code Bug to investigate which objects conducted heat. Here are some screen shots of their programming.
Here are a few more examples of pupils work.
Orla and Olivia
Here is a clip showing an example of an animated sequence.
Year 2/3 have been exploring input and output devices. They watched a film to find out all about what input and output devices we can use.
Using Scratch the children programmed the input of the arrows on the keyboard to make an Etch a Sketch style game. They explored how different keys could be used to input different colours and width of pens for an output. The output is also the picture or graphic they drew on the screen.
The children then created a music box activity in Scratch to use the mouse as an input “When this sprite is clicked” and programmed outputs of sound and movement. They had to use repetition loops (forever and repeat) to play sounds when each of the sprites were clicked. They then added movement.