Year 2 have been exploring the keyboard as an input device. They have made their own keyboards and have explored different keys on the keyboard. Now they are practising their skills here:
Year 4 took a journey around school to identify features on a school network. We found:
Wireless Access Points
In the sports hall we then modelled this network with cards and string to show all the connections. The children then drew their own diagrams of a school newtork.
Year 3 have been looking at Computer Components. They began by playing a Memory Game, matching pairs of cards to identify components in or on a computer. The children then had to sort these into two groups, which are Hardware and which are Software.
We then took our knowledge of hardware components to try and identify them inside an actual computer.
Year 4 have been learning about selection and how to use it within their programs in Scratch. The children were asked to predict the behaviour of algorithms using the selection command. They then tested the programs to see if their predictions were correct to play the different games. Year 4 then using selection created a Ping Pong Game and a Maths Quiz.
Year 1 have been exploring programming the Bee Bots. They write algorithms to program the Bee Bot up and down lines and around shapes. They had fun playing The Snakes and Ladders Online Safety Game from Barefoot Computing. Sometimes, the Bee Bot didn’t do what they thought it should do and so had to do some debugging to fix it.
Year 5/6 have been looking at The Internet as a network and the multiple services it offers. They have looked at how data is sent over the internet as packets. The children displayed their understanding on a huge poster and then played a packet game . This was to reinforce their understanding by role playing how data is split into packets and are sent from the destination computer to the source computer.
Year 4 have been programming procedures in LOGO to create a firework display.
Procedure for a Firework Display
repeat 10[firework yellow move firework red move]
repeat 16 [fd 70 rt 160]
fd random 50
rt random 360
setpc [255 0 0]
setfloodcolor[0 0 0]
setpen [255 255 0]
The children explored how using a repetition of a repeat loop helped them to draw 2D shapes must faster.
Eg for a square it would be repeat 4 [fd 100 rt 90]