Decomposing and Creating a Time Table Game

From the CODE IT website, we played the Tables Bubble Game in Scratch. Using a Decompostion Planner, we then decomposed the game in order to work out how to actually program the game. We then using our planner created our own version of the game.

Game Found at:

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Y3_4 What is the World Wide Web Fact Sheets

Year 3/4 have been looking at the difference between the Internet and the World Wide Web. We know that the World Wide Web isn’t the Internet!  We created a Fact Sheet about WWW and how, when and by who it was invented. We also looked at how the web has changed from web 1.0 to web 2.0 and is still changing today.

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Y5 Physical Systems and Flowol

Year 5 have been programming in Flowol. They have used flowcharts to program devices like a Crossing, Bridge Lights, Light House, Robot and Pelican Crossing. They needed to use a repetition of a continual loop to keep the algorithm repeating. They then tested their programming on the devices.

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Y6 Physical Systems and Code Bugs

Year 6 have been programming physical systems. They have explored programming an emulator of CodeBug and then the real external device itself.

Below are images of the CodeBug Emulator and CodeBug External Device

CodeBug provides a fun and engaging way to build interactive devices. It is the perfect starting point to the world of electronics and computing.

They first programmed a scrolling name badge, followed by a sequence of animated pictures and then used Code Bug to investigate which objects conducted heat. Here are some screen shots of their programming.



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Y5 Blockly Games

After programming the Crumble Boards, Year 5 have then been programming using Blockly. Blockly Games have some great problem solving activities to complete.

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Y1 Playing the Bee-Bot Safety Snakes Game

Safety Snakes provides an excellent way for young pupils to learn about good and unwise online behaviours. As they make their way around the game board, they will land on squares providing details of different types of online scenarios. Good scenarios are placed at the bottom of ladders, so pupils are rewarded with a lift onto a higher square when they land there.

Year 1 had to plan out their direction algorithms they were going to need first before testing it on the Bee Bot. Some ‘debugging’ was required.

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Y6 Tinkering with Crumble Boards

Year 6 have been tinkering with Crumble Boards.   The Crumble is an easy-to-use programmable controller. It has 4 IO (Input/Output) pads which allow connections to switches, low power LEDs and so on. It has been designed to encourage tinkering and basic programming. It can drive motors forwards and backwards at variable speeds.

The children have programmed LEDs, Sparkles, Traffic Lights and a Push Button Switch.

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Making Programs with Star Wars

Henry in Year 5 completed all stages in the Star Wars Hour of Code Activity. He then went on to code his own game with a Star Wars theme. Well done Henry. Please see and play his game here:

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Year 5 Bitsbox

Year 5 have been coding script in Javascript. They have been creating APPs using Bitsbox. They have been learning about how important it is to get the correct syntax or the code won’t work. They have completed activities like Red Racer, Blockcraft and Robot. Examples are below:

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Year 2 Designing Documents

In Year 2 we have been practising our keyboard and typing skills. We have been using two hands and making sure we sit correctly at the computer. We have been looking at the home row, using the space bar with our thumbs and different keys like the shift and enter keys.

We then looked at formatting text to make it look more interesting to the audience. Below is work from the Gruffalo which Year 2 formatted to make more interesting.

Work is from Erin and Alma,  Ettie and Chloe, Freddie and Hamish, Poppy and Emily and Sidney.

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