Year 6 Physical Computing with Microbits

Year 6 have been using Microsoft Makecode to create programs to control the micro bit. They have been learning:

To create a program to run on a controllable device
To explain that selection can control the flow of a program
To update a variable with a user input
To design a project that uses inputs and outputs on a controllable device

The children programmed the micro bit to light LEDs, be a fortune teller, a compass and a step counter using strings, selection and creating variables.

By stwcomputing

Year 5/6 3D Modelling

Children in Year 5/6 have been using Tinkercad to create 3D models. They have been learning:

To use a computer to create and manipulate three-dimensional (3D) digital objects
To construct a digital 3D model of a physical object
To identify that physical objects can be broken down into a collection of 3D shapes
To design a digital model by combining 3D objects

They started by creating mazes and then buildings.

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Year 5/6 Spreadsheets

Prep 6 have been exploring the power of spreadsheets. We used Google maps to calculate distances to places to work out costs for a school trip. We also used a spreadsheet model to model an event we planned. We’ve been learning to:

To explain that objects can be described using data
To explain that formulas can be used to produce calculated data
To apply formulas to data, including duplicating
To create a spreadsheet to plan an event
To choose suitable ways to present data

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Year 2/3 Introduction to Databases

Year 2/3 have been exploring databases. They have been learning:
To explain that data can be recorded as text, numbers or images
To recognise that we can sort data and read it in different views
To recognise that a record contains fields and field types
To add their own records to create a class database
To create a graph to represent their data

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Year 3 Branching Databases

Children in Year 3 have been exploring branching databases. We made paper branching databases (see bottom images) and then went to the screen and used an online database. We had to design yes/no questions using given attributes.. We discovered that questions need to be ordered carefully to split objects into similarly sized groups down the upside down branches of a tree. We sorted a range of objects from food, minibeasts to dinosaurs.

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Year 4 Photo Editing

Year 4 have been using a photo editing program to edit photographs for different purposes. We explored how easy it is to make a fake photograph which we could see online. We discussed the reasons why someone may edit photographs. For example, to win a competition, to scare someone, to enhance a model on an advertising photograph etc….

Key Learning:
To explain that digital images can be changed by cropping
To change the composition of an image to make a new image
To describe how images can be changed for different uses (tints, vignette, black and white, saturation)
To make good choices when selecting different tools (retouching and cloning)
To recognise that not all images are real (making a fantasy fake image)
To evaluate how changes can improve an image

Here is an example of one of two of our pupils portfolio.

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Year 4/5 Vector Drawings

Year 4/5 have been exploring using Google Drawings to create and manipulate objects. They created buildings, animals, penguins, parrots and flowers. They covered the following:

To identify that drawing tools can be used to produce different outcomes
To create a vector drawing by combining shapes
To use tools to achieve a desired effect
To recognise that vector drawings consist of layers
To group objects to make them easier to work with
To improve, create and evaluate my own vector drawings

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Year 6 Script Based Languages

To program using a scripting language.

  • I can program in a basic script language
  • I can use the correct syntax like () and “ ”
  • I can run, view and edit my HTML, Python code

Year 6 have used Xray Goggles and Trinket to edit HTML code to edit and build webpages. They then began to explore writing in Python after exploring blocked based programming into python.

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Year 1 Creating Pictures

Year 1 have been exploring different artists and recreating some of their work using the computer. They have explored how to recreate the work of Mondrian, Kandinsky, Matisse and Seurat using different tools. This included using lines, fill can, paint brush, poster paints, undo, erase, shape tool and felt tips. Many of the children said they preferred using the computer to paint than they do with real paints as it’s fun, less messy and more colours and tools to choose from. Look below at the artists work we studied and then look at the children’s masterpieces!

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Year 5 Using Selection and Conditions in Scratch

  • Year 5 have been exploring selection in scratch. Looking at the difference between if….then…. and if…. then…. else…. blocks. We’ve been looking at a range of conditions within the selection block. They have created times tables games, boat races and quizzes using selection.
  • To explain how selection is used in computer programs
  • To relate that a conditional statement connects a condition to an outcome
  • To explain how selection directs the flow of a program
  • To design a program which uses selection
By stwcomputing