Year 1: Animating using Scratch Junior

Year 1 have been using Scratch Junior to program sprites to solve different outcomes. They finished their unit of work by designing, creating and then programming their own racing rockets.

  • To choose a command for a given purpose
  • To show that a series of commands can be joined together
  • To identify the effect of changing a value
  • To explain that each sprite has its own instructions
  • To design the parts of a project
By stwcomputing

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